Conference Paper
A ROOM FOR ROBOTS
SIGGRAPH 96
VOID:
The presentation begins with a description of a scene from a VOID performance:
"A performer reads a letter, next to her a tv monitor sitting on a table shows an image of a gun . Other monitors show a close up of a mans mouth speaking but his words are unheard. Fragments of a story are projected onto screens. The pa relays a girl's voice reading obituaries of fictional characters against a backing of orchestral music. -In the distance two men wrestle. Every so often they both fall to the ground, then start over again. In the corner a woman takes shorthand notes onto an overhead projector."
Abstract of
A Room for Robots
presented by VOID:Performance at Siggraph96

The presentation also included slides, video and sound.

The spectator makes sense of this non-narrative scene by choosing what to perceive from the barrage of images. S/he creates a personal route through the information. Even without technology, this work (like much Postmodern performance work) demands a personal cognitive interaction from each spectator. The combination of too much information and no heirarchical guidance to help the spectator organise and prioritise, results in each spectator having to make choices about how to see, and read, the piece.

VOID:Performance is a collaborative group of people from various disciplines:
architecture, theatre, sculpture, music, video, and engineering. Its performance work has toured extensively in the UK, in venues ranging from repertory theatres to a derelict gothic mansion to an architects office. VOID also makes installations involving robots; this work is in collaboration with the Autonomous Intelligent Systems Lab at University of the West of England.

Our early works in the 80s were theatre based. Technology - videos, sound, lights, slide, film - became central to our practice, often ousting the performers from the usual position of most importance. In fact, some of these shows effectively had their technology switched on at the beginning and off at the end; the performers had to work within a technologically complex environment over which they had no control.

Actors are programmed, and many directors have tried to make this appear natural. We try to expose the programme and explore the contradictions implied by 'acting naturally'.

Robots featured initially in our performance work but then the performances developed into interactive installation work. We created an environment where the audience could encounter and interact with the robots. In this space the audience through their actions.... could become co-creators in an ongoing event.
Here we were effectively programming the spectators. We were asking them to behave in a certain way in order to activate the installation. Their compliance was essential for the success of the piece.

We explain the significance/history of interaction in performance, but continue to say that interactivity cannot be incorporated into art production. The new hybrid cannot be assimilated as the latest 'ism', for it eradicates a number of basic precepts of art. The demarcation between artist and audience, and the sanctity of the artist, is challenged.

But in the case of interactive installation work and interactive digital work the apparent freedom given to the spectator is in fact very restricted. The environment is defined and controlled by the artist and/or the technology. Spectators are offered a choice between limited alternatives.

We consider the problems of interaction -
One of the big concerns is to do with the Disappearing role of the Artist. As the spectator interacts with the artwork and takes on a creative authority - the function of the artist changes and diminishes.

There is also a corresponding erosion of the role of audience -
Interactivity , as we know from experiencing postmodern non narrative performance work can be seen as an internal cognitive process - unique and creative. Interactivity doesn't have to be physical, in the right circumstances everyone seated in the theatre will have their own individual experience.

Furthermore - As we lure the audience out of their seats and into the action the role of witness is lost.

There is another problem as the interface with the artwork becomes less visible:
Plato called for theatre to be banned because he believed that the cathartic experience was too powerful for the ordinary citizen....
His concerns still may hold some relevance as we enter digital culture.

The notion of an invisible interface is a major interest to VOID. Our work with robots (and to an extent in performance) is attempting to foreground the interface and the debates around it, presenting the interactivity as the subject of the piece. That's partly why we're interested in what we call rough interfaces - we want , at the moment - for the interactor in our installation work to be intensely aware that they are playing a role, being manipulated for the sake of the art...

We conclude with a resume of future projects and what they may reveal...

VOID:Performance
(Liz Swift & Peter Ireland)
9 Aug 1996
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The paper/performed Presentation is an examination of Interactivity within high technology art and theatre.

The Paper suggests that the fusion between high technology and the performance arts is bringing about a new language in the arts that is fast replacing the systems of meaning that have anchored art production since Ancient Greece.

Reference is made to VOID's current series of Robot Installations and to recent performance work.


Performance


Installation


Writing


Technology